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	<title>Comments on: A Members Brush and Lessons Learned</title>
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		<title>By: Christopher M. Knight</title>
		<link>http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12127</link>
		<dc:creator>Christopher M. Knight</dc:creator>
		<pubDate>Mon, 05 Nov 2007 13:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12127</guid>
		<description>Bill,

It&#039;s great that you feel anxiety and stress because this tells us that you care very deeply about the quality of your articles.

With that said, sometimes (in 99% of EzineArticles rejections) rejection are not personal...and sometimes they are the result of editor incompetence (we&#039;re training newbie editors all the time), value conflicts (if you write about topics that we&#039;ve made stands on), or simple error. That&#039;s why we have a member support team that answers emails to field questions about rejections and why we have a 2nd human who does quality control on every article approval.</description>
		<content:encoded><![CDATA[<p>Bill,</p>
<p>It&#8217;s great that you feel anxiety and stress because this tells us that you care very deeply about the quality of your articles.</p>
<p>With that said, sometimes (in 99% of EzineArticles rejections) rejection are not personal&#8230;and sometimes they are the result of editor incompetence (we&#8217;re training newbie editors all the time), value conflicts (if you write about topics that we&#8217;ve made stands on), or simple error. That&#8217;s why we have a member support team that answers emails to field questions about rejections and why we have a 2nd human who does quality control on every article approval.</p>
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		<title>By: Bill</title>
		<link>http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12093</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Sun, 04 Nov 2007 00:58:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12093</guid>
		<description>Being new I watch everything I write. Dose the stress ever go away. I put lots of time into my articles and would feel insulted if one were to be rejected. Otherwise I love this place.</description>
		<content:encoded><![CDATA[<p>Being new I watch everything I write. Dose the stress ever go away. I put lots of time into my articles and would feel insulted if one were to be rejected. Otherwise I love this place.</p>
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		<title>By: Lance Winslow</title>
		<link>http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12018</link>
		<dc:creator>Lance Winslow</dc:creator>
		<pubDate>Sat, 27 Oct 2007 21:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12018</guid>
		<description>Yes, it&#039;s all good, I am happy to say. Ezine Articles has rules and that is a good thing. Heck, I do not always like the rules either, but they are the rules. I often write opinion articles that get kicked back, oh about one per week or so. That is about 1:50 or 1:100 depending on the week. I get aggitated and ask the editor to defend their position, then later end up re-writing the article in question or deleting it. It&#039;s just the way it is. In the end I think we all have something here that we can be proud of and something that we have built together, so, it&#039;s all good.</description>
		<content:encoded><![CDATA[<p>Yes, it&#8217;s all good, I am happy to say. Ezine Articles has rules and that is a good thing. Heck, I do not always like the rules either, but they are the rules. I often write opinion articles that get kicked back, oh about one per week or so. That is about 1:50 or 1:100 depending on the week. I get aggitated and ask the editor to defend their position, then later end up re-writing the article in question or deleting it. It&#8217;s just the way it is. In the end I think we all have something here that we can be proud of and something that we have built together, so, it&#8217;s all good.</p>
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		<title>By: Christina Sponias</title>
		<link>http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12017</link>
		<dc:creator>Christina Sponias</dc:creator>
		<pubDate>Sat, 27 Oct 2007 20:50:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12017</guid>
		<description>Yes, this it true. 
Sometimes a conflict can bring light and solutions because the despised problems come to the surface.</description>
		<content:encoded><![CDATA[<p>Yes, this it true.<br />
Sometimes a conflict can bring light and solutions because the despised problems come to the surface.</p>
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		<title>By: Lance Winslow</title>
		<link>http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12016</link>
		<dc:creator>Lance Winslow</dc:creator>
		<pubDate>Sat, 27 Oct 2007 20:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12016</guid>
		<description>Christina, 

Yes, that makes sense. Also, I was thinking about this thread that: &quot;often those who have been disrespected want revenge.&quot;

So, whether or not suspending the account was a sign of disrespect, most likely it was not, but the individual thought it was, felt as such and took his keyboard out to write about it, have his last word or say about this matter. 

Indeed, Chris noted this as a purposeful sign of disrespect to EA when this gentleman wrote about it. The EA Team, when the closing of the account was declared it a righteous act on EA&#039;s part; the right thing to do.  So, EA feels disrespected and wishes to set the record straight. 

So, now that we have seen both sides to the issue, I would like to say that Chaos and Controversy, creates attention, viewership and actually everyone wins. This Blog has more traffic, so does the other blog with the complaint, everyone gets to say their opinion, humans just love to do that, and all parties had their last word. Everyone wins and the rest of the human sage is to be continued, repeated and the sound and fury never ends?</description>
		<content:encoded><![CDATA[<p>Christina, </p>
<p>Yes, that makes sense. Also, I was thinking about this thread that: &#8220;often those who have been disrespected want revenge.&#8221;</p>
<p>So, whether or not suspending the account was a sign of disrespect, most likely it was not, but the individual thought it was, felt as such and took his keyboard out to write about it, have his last word or say about this matter. </p>
<p>Indeed, Chris noted this as a purposeful sign of disrespect to EA when this gentleman wrote about it. The EA Team, when the closing of the account was declared it a righteous act on EA&#8217;s part; the right thing to do.  So, EA feels disrespected and wishes to set the record straight. </p>
<p>So, now that we have seen both sides to the issue, I would like to say that Chaos and Controversy, creates attention, viewership and actually everyone wins. This Blog has more traffic, so does the other blog with the complaint, everyone gets to say their opinion, humans just love to do that, and all parties had their last word. Everyone wins and the rest of the human sage is to be continued, repeated and the sound and fury never ends?</p>
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		<title>By: Christina Sponias</title>
		<link>http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12015</link>
		<dc:creator>Christina Sponias</dc:creator>
		<pubDate>Sat, 27 Oct 2007 20:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12015</guid>
		<description>Hi Lance! 

The general conclusion of our discussion was that a few things have to change, so that everyone will feel better.
This is a general concept that can be applied in any case. 
The authors have to be informed a few days before that their account will be suspended and have a last chance to correct their mistakes.

And that everyone shall pay attention and think if it is really correct to declare something in public, since here in the Internet where we are, everything is registered. You cannot simply say whatever you wish about another site without being noticed. So, be careful with what you say! Your opinion shall not be offensive and ironic against other sites if you want to be a nice member of our community Ã¢â‚¬â€œ you have to respect the others. Your accusations are not made only to your circle of friends.</description>
		<content:encoded><![CDATA[<p>Hi Lance! </p>
<p>The general conclusion of our discussion was that a few things have to change, so that everyone will feel better.<br />
This is a general concept that can be applied in any case.<br />
The authors have to be informed a few days before that their account will be suspended and have a last chance to correct their mistakes.</p>
<p>And that everyone shall pay attention and think if it is really correct to declare something in public, since here in the Internet where we are, everything is registered. You cannot simply say whatever you wish about another site without being noticed. So, be careful with what you say! Your opinion shall not be offensive and ironic against other sites if you want to be a nice member of our community Ã¢â‚¬â€œ you have to respect the others. Your accusations are not made only to your circle of friends.</p>
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		<title>By: Lance Winslow</title>
		<link>http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12014</link>
		<dc:creator>Lance Winslow</dc:creator>
		<pubDate>Sat, 27 Oct 2007 18:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12014</guid>
		<description>Hmmm? Well, I must say that this is a very interesting thread to read and listen to all the great authors here explain their points of view. It appears we all agree that EA is an awesome Online Author Community with Top Writers who care.</description>
		<content:encoded><![CDATA[<p>Hmmm? Well, I must say that this is a very interesting thread to read and listen to all the great authors here explain their points of view. It appears we all agree that EA is an awesome Online Author Community with Top Writers who care.</p>
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		<title>By: Angela Chen Shui</title>
		<link>http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12001</link>
		<dc:creator>Angela Chen Shui</dc:creator>
		<pubDate>Fri, 26 Oct 2007 17:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12001</guid>
		<description>&quot;Some authors (less than 1-2%) are extremely evil by natureÃ¢â‚¬Â¦and IÃ¢â‚¬â„¢m certain it doesnÃ¢â‚¬â„¢t surprise them when they find their account terminated or articles deleted. ItÃ¢â‚¬â„¢s a game to them.&quot;

&quot;Many times we (our editors) are vague or ambiguous ON PURPOSE. 

If we narrowed or highlighted the exact issue in many cases, it would help those who are trying to game us Ã¢â‚¬â€ to begin to unravel &amp; map our secret systems that are designed to identify the Ã¢â‚¬ËœgamersÃ¢â‚¬â„¢.&quot;

Naive, I&#039;m sure, but I wasn&#039;t even considering the &#039;gaming&#039; aspect!  ;-)  I think of it as a simple exchange: &#039;write about what you know or what interests you or what you have benefited from, giving value and getting some traffic, exposure and yes, some opt-ins/sales in return&#039;. 

I usually can&#039;t wrap my head around the manipulation of the system part... maybe that&#039;s why I didn&#039;t get that as an element of the &#039;vague or ambiguous&#039; issue until I read the above excerpts...</description>
		<content:encoded><![CDATA[<p>&#8220;Some authors (less than 1-2%) are extremely evil by natureÃ¢â‚¬Â¦and IÃ¢â‚¬â„¢m certain it doesnÃ¢â‚¬â„¢t surprise them when they find their account terminated or articles deleted. ItÃ¢â‚¬â„¢s a game to them.&#8221;</p>
<p>&#8220;Many times we (our editors) are vague or ambiguous ON PURPOSE. </p>
<p>If we narrowed or highlighted the exact issue in many cases, it would help those who are trying to game us Ã¢â‚¬â€ to begin to unravel &amp; map our secret systems that are designed to identify the Ã¢â‚¬ËœgamersÃ¢â‚¬â„¢.&#8221;</p>
<p>Naive, I&#8217;m sure, but I wasn&#8217;t even considering the &#8216;gaming&#8217; aspect!  ;-)  I think of it as a simple exchange: &#8216;write about what you know or what interests you or what you have benefited from, giving value and getting some traffic, exposure and yes, some opt-ins/sales in return&#8217;. </p>
<p>I usually can&#8217;t wrap my head around the manipulation of the system part&#8230; maybe that&#8217;s why I didn&#8217;t get that as an element of the &#8216;vague or ambiguous&#8217; issue until I read the above excerpts&#8230;</p>
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		<title>By: Christina Sponias</title>
		<link>http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12000</link>
		<dc:creator>Christina Sponias</dc:creator>
		<pubDate>Fri, 26 Oct 2007 17:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-12000</guid>
		<description>Chris, I still think that Geoff should not condemn EAÃ¢â‚¬â„¢s rules with irony. He didn&#039;t have the right to judge them this way and give to his readers the impression that these rules are absurd and he was a victim, without explaining the whole storyÃ¢â‚¬Â¦ 

And I still think that EA shall inform the authors before suspending their account that this is going to happen and give them a chance to correct the existent mistakes.

However, I understand that you cannot be so specific with the mistakes you find in some articles. 
At least we agree in this point!</description>
		<content:encoded><![CDATA[<p>Chris, I still think that Geoff should not condemn EAÃ¢â‚¬â„¢s rules with irony. He didn&#8217;t have the right to judge them this way and give to his readers the impression that these rules are absurd and he was a victim, without explaining the whole storyÃ¢â‚¬Â¦ </p>
<p>And I still think that EA shall inform the authors before suspending their account that this is going to happen and give them a chance to correct the existent mistakes.</p>
<p>However, I understand that you cannot be so specific with the mistakes you find in some articles.<br />
At least we agree in this point!</p>
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		<title>By: Christopher M. Knight</title>
		<link>http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-11999</link>
		<dc:creator>Christopher M. Knight</dc:creator>
		<pubDate>Fri, 26 Oct 2007 16:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.ezinearticles.com/2007/10/a-members-brush-and-lessons-learned.html#comment-11999</guid>
		<description>Angela &amp; Vern,

A thought for everyone to ponder: &lt;strong&gt;Many times we (our editors) are vague or ambiguous ON PURPOSE. &lt;/strong&gt;

If we narrowed or highlighted the exact issue in many cases, it would help those who are trying to game us -- to begin to unravel &amp; map our secret systems that are designed to identify the &#039;gamers&#039;.

It&#039;s an unfortunate reality.

We&#039;ll consider your thoughts further and I&#039;m sure in the future we&#039;ll be able to help authors identify things &quot;that won&#039;t harm us if we identify them bluntly&quot; but will help the author fix the problem faster.

Other times we know that our vagueness is a penalty for the person who writes sloppy work or doesn&#039;t check his/her work before submitting it.</description>
		<content:encoded><![CDATA[<p>Angela &#038; Vern,</p>
<p>A thought for everyone to ponder: <strong>Many times we (our editors) are vague or ambiguous ON PURPOSE. </strong></p>
<p>If we narrowed or highlighted the exact issue in many cases, it would help those who are trying to game us &#8212; to begin to unravel &#038; map our secret systems that are designed to identify the &#8216;gamers&#8217;.</p>
<p>It&#8217;s an unfortunate reality.</p>
<p>We&#8217;ll consider your thoughts further and I&#8217;m sure in the future we&#8217;ll be able to help authors identify things &#8220;that won&#8217;t harm us if we identify them bluntly&#8221; but will help the author fix the problem faster.</p>
<p>Other times we know that our vagueness is a penalty for the person who writes sloppy work or doesn&#8217;t check his/her work before submitting it.</p>
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